Tony’s thoughts…Why your story needs a McGuffin

I was working on “Book Five” this week, and there was a section that was bothering me – I needed a character to be kidnapped, but couldn’t figure out a logical way of doing it. After I solved the problem (That’s the great thing about writing – I get to kidnap people and no one calls the cops!), it occurred to me that the character is a McGuffin.

A wha? What’s a McGuffin? You might ask.

A McGuffin is something in a story that is important to the characters, but is otherwise irrelevant to the plot, and is (In most cases) completely interchangeable with something else.

You with me? No? Okay.

Here’s an example. In Raiders of the Lost Ark, the Ark of the Covenant is a McGuffin. Change it from “The Ark” to “The Necklace”, and the plot of the film doesn’t change. Change it a “The Crystal Skull” and the plot is the same. Change it to “The Sandwich” and the plot is the same.
Bear in mind, a McGuffin can also be something abstract, like power or money – it doesn’t have to be a physical object.

The McGuffin drives the story forward, but its nature isn’t important. Alfred Hitchcock was a master of these. He said, “In crook stories it is almost always the necklace and in spy stories it is most always the papers.”
George Lucas thinks the McGuffin should be something the reader-viewer cares about. Sometimes it’s not obvious what the McGuffin is either; Lucas says the McGuffin in Star Wars is R2-D2 – the thing that all the characters are chasing or protecting, in other words.

If anyone out there has read my own book Taken, the McGuffin is the character Sacmis – Amon, my main character, spends most of the book trying to find out who she is, and by the time he finds out, it’s irrelevant; he’s discovered other things about his world that means he doesn’t need to know. But his need to discover who she is what drives him forward.

The McGuffin also ties into something fundamental about characters in stories: They have to want something – a character who doesn’t want something shouldn’t be there. A sandwich, a crystal skull, a necklace. Or a Lost Ark of the Covenant. That will be your McGuffin.

In other words, at the centre of your story is an object, or an idea, something that everything else spins around, but is almost completely interchangeable. The man who craves power could as easily be the man who craves money.

Now, if you don’t mind, I’m off to make myself a sandwich.

Does your story have a good McGuffin? Comments below!

Tony’s Review…Tethers by Jack Croxall

3/5

Karl and Esther, both 13 years old, both bored by their restrictive Victorian lives, stumble across a mystery in the village where they live. It quickly leads them from their quiet land-locked lives to the coast of the UK and then back again to its heart before the climax, making some friends and very dangerous enemies along the way.

Jack Croxall has a pleasing, old-fashioned style of writing, an almost “Famous Five” feel to his words and language. The pacing is perfect, shifting the book forward at a nice clip and not lingering too long. I needed to keep reading!

The characters of Karl and Esther are fleshed out and full of life – their flaws and imperfections as well. I love that Karl can’t climb through windows as elegantly as Esther, nor can he sword-fight as effectively. Esther isn’t just a passive Victorian girl either, going weak at the knees at the first sign of danger, but is a kick-ass heroine in her own right. I loved the reaction of Karl when he sees the ocean for the first time; it really made me connect with the character.

The secondary adult characters were all nicely done as well, but I kept expecting them to have their own agendas. Perhaps an unwritten rule of YA is “Never trust anyone over the age of 30”, and I kept expecting a heel turn from them. I got the impression they were holding a lot back from Karl and Esther. Karl would announce a discovery or a clue, and the two men traveling with them would nod and smile as though it was expected. They put me on edge, and I was expecting something dark from them.

The accents of the characters dialogue were nice, apart from Scot Shona, who didna speak like this, but did speak like this. That was a flaw I would have liked fixed; everyone else speaks in a realistic voice.

I would have liked the two teens take on more of the danger themselves, but the adults take a lot of it. It is a YA book after all, and I don’t read YA for the grown-ups to have all the fun. On the other hand, it was nice to have at least competent adults on hand, and the kids did manage to do most of the important stuff.

There were a few typos I noticed, and a few grammar errors – a run on sentence here and there and a missing speech mark – but nothing that bumped me out of the story.

A delightful, fast-paced read with an old-fashioned feel to the structure. I enjoyed it a lot. (Tony Talbot)