Tony’s Review: Ready Player One, Ernest Cline

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3/5

In the disintegrating world of 2044, Wade Watts, a hermit teenager, dedicates his life to discovering the online clues that could win him the ultimate prize…

The OASIS is the only place to be in the future. The world has fallen apart, and almost every aspect of humanity is pushed onto a massive online, virtual reality. Even schools and public services are in there – there’s a planet with nothing but schools, for instance. Interaction is through avatars. They can be ‘killed’ (more like a restart), but nobody really gets hurt in there. Not physically, anyway.

The man who designed this became the richest man on the planet, and when he dies, his fortune is left up for grabs for whoever can solve the puzzles he left behind, puzzles rooted in very, very obscure 1980s pop culture and gaming references.

I’ve never played Dungeons & Dragons. I’m not particularly skilled at computer or arcade games, so the (80s) subculture that the author immerses us in is mostly lost on me. But luckily, he explains every reference as he goes along.

In fact, he seems just to drop references in just to explain them…they don’t really advance the plot much. There’s an example where Wade travels somewhere in a Back to the Future DeLorean with a Knight Rider and Ghostbusters add-ons. It’s never used again and not mentioned, so why do it?

In the movie “Signs” a character says: “…this stuff is just about a bunch of nerds who never had a girlfriend their whole lives. They make up secret codes and analyze Greek mythology and make secret societies where other guys who never had girlfriends can join in.”

That’s what the 80s subtext of the novel mostly felt like to me; obscure references that very few people would understand (or even care if they weren’t there). They’re just secret handshakes for the society the author moves in.

Fortunately, the main character is likable enough to keep you reading – you want this little underdog to win, especially against the corporate bullies who are willing to kill him and his friends. You want him to come out with the girl and the prize and some good friends. There are no real surprises when he does all three.

I have some grievances against the pop culture references. Where was Madonna? Where was Spielberg? Where was Tron? And one the author missed that I caught: Wade references Fantastic Voyage (1966)…why not Innerspace (1987)?

Also, since the references seemed to stretch back and forward decades a little, where was Potter World?

Wade calls his diary for keeping track of all the clues his Grail Diary, a reference to Indiana Jones and the Last Crusade. It’s a nice metaphor, and it carries nicely through the book; as Jones discovers that the search for the Grail is the search for what’s important rather than an artefact, so does Wade discover that what’s important to him isn’t inside a computer, but back in the world of the real.